Post by Matt Fowler on Mar 12, 2005 12:47:05 GMT
Welcome to the Fowler Fic War Series 3, and today we see the start of Heat 2, which is our first Series 7 style heat of the series.
First into the arena is Killobite Recharged. Kody Kunz’ machine is armed with almost every weapon under the sun. The main one however is a large 2 tonne hydraulic crusher, capable of grappling armours with ease. Combine this with the side spikes designed to keep out all attacks from the side, and the nasty grappling forklift, designed to keep machines on the wedge while they grapple them. Unfortunately for them, weak-ish armour in the form of 6mm Aluminium/Vanadium alloy and a sluggish top speed of just 10 mph, could Killobite be left out of batteries and with no memory?
FFW History
In FFW1- Got knocked out in round 1 by Pure Platinum Evil after being flipped by what proved to be the lowest wedge
In FFW2- Did Not Enter
Next into the arena is Stratos-Fear. Scott Anderson’s second machine of the series will be hoping to avenge the defeat of him beautiful Scottishly Fictional in the last heat, and boy does he have the weapon to do it. A pneumatic 130cm flipper, powered by gas rams making it more powerful than Wheely Big Cheese on steroids. The drive makes it have a fair bit of shunt, but will the thinnish armour leave it fearing the Stratos?
FFW History
In FFW1- Did Not Enter
In FFW2- Did Not Enter
The second to last robot to make his entrance is Chris Mason’s second machine of the tournament, DieCeratops Invertus. Hoping to follow in the footsteps of his victorious brother from the last series, DieCeratops Invertus is armed with an invertible lifting device mounted on an invertible chassis, meaning that anyone attempting to get the better of him with a flipper will have a bloody tough job to do so. The 8mm titanium will give it pretty strong protection as well, but will the lack of manouvreability and uni-directional weapon send this dinosaur into extinction?
FFW History
In FFW1- Did Not Enter
In FFW2- Did Not Enter
The last machine to enter the arena, and seeded number 20 and the seed for this match is King 25, entered by Martyn Forsyth. This is one of the weirdest machines in FFW 3 with a bizarre invertible cage contraption, capable of doing a tremendous amount of damage both ways up. The invertibility also makes it a lot easier to deflect attacks from flippers. However, if anything gets to the armour, 3mm aluminium won’t take much of a shunt and if the weapon isn’t spinning, then it’s easy to push. Could King 25 be forced into abdication?
FFW History
In FFW1- Lost in the first round to an inspired performance by Behemoth, who grappled and flipped him out of the arena
In FFW2- Got knocked out 6th in his 5-minute massacre heat having disposed of a couple of the machines himself.
The robots have been introduced, so let’s head over to The Plinth to see which of these machines can make it through to round 2
3…<br>2…<br>1…<br>Activate!
Immediately, the masses start swarming into one another, and it’s Stratos-Fear who seems to make the earliest impression, sliding over towards King 25 and flipping him right up into the air, before he lands, inverted on the arena floor. The other 2 robots on the other hand seem to be forming a battle of their own, with DieCeratops Invertus chasing Killobite Recharged around the arena. In the end though, it’s actually Killobite Recharged who gets the better of the encounter, accidentally getting DieCeratops Invertus stuck on his wedge before taking him over towards King 25 who is attempting to spin up on the other side of the arena. Stratos-Fear isn’t about to let that happen though, and so flips underneath the cage. Although it has the result of flipping Martyn’s creation over, and also has the desirable effect of stopping the weapon, it also damages Scott’s flipper, bending it slightly upwards at the end, meaning that it no longer rests properly on the rest of the body. This doesn’t seem to bother Scott too much, who just charges straight at him again, flinging him up in the air with the flipper again, and as yet, there seems to be no sign of the damage being permanent. He also now seems to have decided that enough is enough with regard to the seed and shunts him towards the edge on the wedge. He gets close to the edge, before backing off slightly, firing the flipper, and sending the number 20 seeds spiraling into the air, and over the edge onto the tyres. On the other side of the arena, the battle between DieCeratops Invertus and Killobite Recharged is continuing, and having had to let him go under the pinning rule, it’s Killobite Recharged who is looking panicked as Chris’s machine starts waltzing around him, trying to get at a corner with the flipper. Scott decides he wants Plinth victim number 3 of the series however, and gets far more involved, flying in at the front of Killobite Recharged, only to get stuck on the wedge, and be grappled by the crushing arm of Kody’s machine. Chris isn’t about to let his comrade Scott get killed that easily though, and so flies in underneath Stratos-Fear. This seems a rather bizarre move to both Scott and Kody, but Chris has his reasons, shunting them both over with the flipping arm and leaving them resting on their sides. Killobite Recharged has to let go however to bring the srimech into play. This means that that second he lets go, Chris shunts Kody’s creation towards the edge, before dropping him off it and out of the competition.
CEASE
Me- King 25 doesn’t reign supreme, whilst Killobite Recharged needs to erase its memory. DieCeratops Invertus and Stratos-Fear go through to the next round.
Next is the 2nd round melee and today we see 4 more robots into the arena.
Or at least, it’s meant to be 4, but Mr. Roper has dropped out and with it, so has Pistola, so for this 1st round battle, we’re down to 3.
First into the arena now is The Matador. Armed with an absolutely enormous rear-mounted pneumatic flipper, capable of tossing almost anything in this arena straight back out of it, no one’s going to find it too easy to get away without a quick fly. The hard titanium armour should stand up to a fair battering as well, but if you look at it, those side wheels are exposed and anything with a vaguely powerful spinner should rip it off without too much of a problem. Will the Matador be seeing red himself?
FFW History
In FFW1- Did Not Enter
In FFW2- Did Not Enter
Following him in is AJ’s creation GigaByte. This robot is essentially an improved clone of Tough as Nails, but if you’re going to clone a robot; why not clone one of the best? The jaws are powerful with 3 and a half tonnes of crush between the tips, enough to grip anything and in most cases, rip shred from shred. It also uses Storm 2 drive, meaning that it’s no slouch at pushing. However, the claws have limited gas, the wheels are exposed to axes, and he has a high ground clearance. I really don’t think he’s tough as nails.
FFW History
In FFW1- Did Not Enter
In FFW2- Did Not Enter
Last into the arena for this 3-way melee, is the number 22 seeds Razer. The Series 5 champion, world champion and several other honours along the way, is about to launch his 3rd assault on the FFW title. The crushing arm is made of steel and titanium, as is the armour, and this makes it resistant to most attacks, and capable of causing even more. The crusher is definitely it’s main feature, but a breakable, slow, self-righting mechanism, and an exposed rear end means that Razer may end up on fire!
FFW History
In FFW1- Beat Destructophobic in round 1, sticking the crusher into the tyre before ripping it off for a simple win. Caused an upset against NSBFR in round 2, sticking the crusher into the top and pitting them quickly. They lost in the heat final however, as with just 20 seconds of the fight left, Killotine got a lucky hit, and the ex-champ stopped dead.
In FFW2- As the number 11 seeds, lost in round 1 as they were flipped and battered by NSBFR and The Deer, who broke the srimech arms and shredded the wheels. Nice!
Let’s head over to the Classic arena for this battle.
3…<br>2…<br>1…<br>Activate!
All 3 robots get out of the blocks, and straight away it seems to be GigaByte who wants to get into the action first, charging after Razer. Razer isn’t about to let him get an easy attack in though, and keeps the front facing him as much as possible, thanks to the supreme manouvreability. The Matador decides to help out his old chum from the Battlebots years and so charges underneath the high rear end of GigaByte, firing the flipper and throwing him through the air and across the arena. He’s invertible though, so it doesn’t bother him too much, as he just flies straight back in at the Team Inertia Labs creation. It’s The Matador who gets the better of him again though, throwing him A over T as he comes back towards him. This time Razer decides to try and get in on the action as well, and he crushes down on the wheels in the claws. The crusher jams in, and he now can’t move the wheels on one side until the crusher is released and Razer shows no sings of doing that. This does however mean though, that The Matador can’t attack without taking out his comrade as well, so instead, with Razer’s permission, shunts him towards the fence. Razer lets go as The Matador slides underneath GigaByte. The flipper is fired, the robot is launched, the robot is landed, and the robot is out of the arena and out of the fight.
CEASE
Me- A short fight. GigaByte Bytes the dust. Razer and The Matador go through for the realies, through to round 2.
Round 2
Stratos-Fear v The Matador – The Traps
Razer (22) v DieCeratops Invertus- Le Rip-Off
First into the arena is Killobite Recharged. Kody Kunz’ machine is armed with almost every weapon under the sun. The main one however is a large 2 tonne hydraulic crusher, capable of grappling armours with ease. Combine this with the side spikes designed to keep out all attacks from the side, and the nasty grappling forklift, designed to keep machines on the wedge while they grapple them. Unfortunately for them, weak-ish armour in the form of 6mm Aluminium/Vanadium alloy and a sluggish top speed of just 10 mph, could Killobite be left out of batteries and with no memory?
FFW History
In FFW1- Got knocked out in round 1 by Pure Platinum Evil after being flipped by what proved to be the lowest wedge
In FFW2- Did Not Enter
Next into the arena is Stratos-Fear. Scott Anderson’s second machine of the series will be hoping to avenge the defeat of him beautiful Scottishly Fictional in the last heat, and boy does he have the weapon to do it. A pneumatic 130cm flipper, powered by gas rams making it more powerful than Wheely Big Cheese on steroids. The drive makes it have a fair bit of shunt, but will the thinnish armour leave it fearing the Stratos?
FFW History
In FFW1- Did Not Enter
In FFW2- Did Not Enter
The second to last robot to make his entrance is Chris Mason’s second machine of the tournament, DieCeratops Invertus. Hoping to follow in the footsteps of his victorious brother from the last series, DieCeratops Invertus is armed with an invertible lifting device mounted on an invertible chassis, meaning that anyone attempting to get the better of him with a flipper will have a bloody tough job to do so. The 8mm titanium will give it pretty strong protection as well, but will the lack of manouvreability and uni-directional weapon send this dinosaur into extinction?
FFW History
In FFW1- Did Not Enter
In FFW2- Did Not Enter
The last machine to enter the arena, and seeded number 20 and the seed for this match is King 25, entered by Martyn Forsyth. This is one of the weirdest machines in FFW 3 with a bizarre invertible cage contraption, capable of doing a tremendous amount of damage both ways up. The invertibility also makes it a lot easier to deflect attacks from flippers. However, if anything gets to the armour, 3mm aluminium won’t take much of a shunt and if the weapon isn’t spinning, then it’s easy to push. Could King 25 be forced into abdication?
FFW History
In FFW1- Lost in the first round to an inspired performance by Behemoth, who grappled and flipped him out of the arena
In FFW2- Got knocked out 6th in his 5-minute massacre heat having disposed of a couple of the machines himself.
The robots have been introduced, so let’s head over to The Plinth to see which of these machines can make it through to round 2
3…<br>2…<br>1…<br>Activate!
Immediately, the masses start swarming into one another, and it’s Stratos-Fear who seems to make the earliest impression, sliding over towards King 25 and flipping him right up into the air, before he lands, inverted on the arena floor. The other 2 robots on the other hand seem to be forming a battle of their own, with DieCeratops Invertus chasing Killobite Recharged around the arena. In the end though, it’s actually Killobite Recharged who gets the better of the encounter, accidentally getting DieCeratops Invertus stuck on his wedge before taking him over towards King 25 who is attempting to spin up on the other side of the arena. Stratos-Fear isn’t about to let that happen though, and so flips underneath the cage. Although it has the result of flipping Martyn’s creation over, and also has the desirable effect of stopping the weapon, it also damages Scott’s flipper, bending it slightly upwards at the end, meaning that it no longer rests properly on the rest of the body. This doesn’t seem to bother Scott too much, who just charges straight at him again, flinging him up in the air with the flipper again, and as yet, there seems to be no sign of the damage being permanent. He also now seems to have decided that enough is enough with regard to the seed and shunts him towards the edge on the wedge. He gets close to the edge, before backing off slightly, firing the flipper, and sending the number 20 seeds spiraling into the air, and over the edge onto the tyres. On the other side of the arena, the battle between DieCeratops Invertus and Killobite Recharged is continuing, and having had to let him go under the pinning rule, it’s Killobite Recharged who is looking panicked as Chris’s machine starts waltzing around him, trying to get at a corner with the flipper. Scott decides he wants Plinth victim number 3 of the series however, and gets far more involved, flying in at the front of Killobite Recharged, only to get stuck on the wedge, and be grappled by the crushing arm of Kody’s machine. Chris isn’t about to let his comrade Scott get killed that easily though, and so flies in underneath Stratos-Fear. This seems a rather bizarre move to both Scott and Kody, but Chris has his reasons, shunting them both over with the flipping arm and leaving them resting on their sides. Killobite Recharged has to let go however to bring the srimech into play. This means that that second he lets go, Chris shunts Kody’s creation towards the edge, before dropping him off it and out of the competition.
CEASE
Me- King 25 doesn’t reign supreme, whilst Killobite Recharged needs to erase its memory. DieCeratops Invertus and Stratos-Fear go through to the next round.
Next is the 2nd round melee and today we see 4 more robots into the arena.
Or at least, it’s meant to be 4, but Mr. Roper has dropped out and with it, so has Pistola, so for this 1st round battle, we’re down to 3.
First into the arena now is The Matador. Armed with an absolutely enormous rear-mounted pneumatic flipper, capable of tossing almost anything in this arena straight back out of it, no one’s going to find it too easy to get away without a quick fly. The hard titanium armour should stand up to a fair battering as well, but if you look at it, those side wheels are exposed and anything with a vaguely powerful spinner should rip it off without too much of a problem. Will the Matador be seeing red himself?
FFW History
In FFW1- Did Not Enter
In FFW2- Did Not Enter
Following him in is AJ’s creation GigaByte. This robot is essentially an improved clone of Tough as Nails, but if you’re going to clone a robot; why not clone one of the best? The jaws are powerful with 3 and a half tonnes of crush between the tips, enough to grip anything and in most cases, rip shred from shred. It also uses Storm 2 drive, meaning that it’s no slouch at pushing. However, the claws have limited gas, the wheels are exposed to axes, and he has a high ground clearance. I really don’t think he’s tough as nails.
FFW History
In FFW1- Did Not Enter
In FFW2- Did Not Enter
Last into the arena for this 3-way melee, is the number 22 seeds Razer. The Series 5 champion, world champion and several other honours along the way, is about to launch his 3rd assault on the FFW title. The crushing arm is made of steel and titanium, as is the armour, and this makes it resistant to most attacks, and capable of causing even more. The crusher is definitely it’s main feature, but a breakable, slow, self-righting mechanism, and an exposed rear end means that Razer may end up on fire!
FFW History
In FFW1- Beat Destructophobic in round 1, sticking the crusher into the tyre before ripping it off for a simple win. Caused an upset against NSBFR in round 2, sticking the crusher into the top and pitting them quickly. They lost in the heat final however, as with just 20 seconds of the fight left, Killotine got a lucky hit, and the ex-champ stopped dead.
In FFW2- As the number 11 seeds, lost in round 1 as they were flipped and battered by NSBFR and The Deer, who broke the srimech arms and shredded the wheels. Nice!
Let’s head over to the Classic arena for this battle.
3…<br>2…<br>1…<br>Activate!
All 3 robots get out of the blocks, and straight away it seems to be GigaByte who wants to get into the action first, charging after Razer. Razer isn’t about to let him get an easy attack in though, and keeps the front facing him as much as possible, thanks to the supreme manouvreability. The Matador decides to help out his old chum from the Battlebots years and so charges underneath the high rear end of GigaByte, firing the flipper and throwing him through the air and across the arena. He’s invertible though, so it doesn’t bother him too much, as he just flies straight back in at the Team Inertia Labs creation. It’s The Matador who gets the better of him again though, throwing him A over T as he comes back towards him. This time Razer decides to try and get in on the action as well, and he crushes down on the wheels in the claws. The crusher jams in, and he now can’t move the wheels on one side until the crusher is released and Razer shows no sings of doing that. This does however mean though, that The Matador can’t attack without taking out his comrade as well, so instead, with Razer’s permission, shunts him towards the fence. Razer lets go as The Matador slides underneath GigaByte. The flipper is fired, the robot is launched, the robot is landed, and the robot is out of the arena and out of the fight.
CEASE
Me- A short fight. GigaByte Bytes the dust. Razer and The Matador go through for the realies, through to round 2.
Round 2
Stratos-Fear v The Matador – The Traps
Razer (22) v DieCeratops Invertus- Le Rip-Off